An Explanation of Cricket
Cricket is a team sport for two teams of eleven players each. A
formal game of cricket can last anything from an afternoon to several days.
Although
the game play and rules are very different, the basic concept of cricket is
similar to that of baseball. Teams bat in successive innings and attempt
to score runs, while the opposing team fields and attempts to bring an
end to the batting team's innings. After each team has batted an equal number
of innings (either one or two, depending on conditions chosen before the game),
the team with the most runs wins.
(Note:
In cricket-speak, the word "innings" is used for both the plural and
the singular. "Inning" is a term used only in baseball.)
Cricket Ball:
Hard, cork and string ball, covered with leather. A bit like
a baseball (in size and hardness), but the leather covering is thicker and
joined in two hemispheres, not in a tennis ball pattern. The seam is thus like
an equator, and the stitching is raised slightly. The circumference is between
224 and 229 millimetres (8.81 to 9.00 inches), and the ball weighs between 156
and 163 grams (5.5 to 5.75 ounces). Traditionally the ball is dyed red, with
the stitching left white. Nowadays white balls are also used, for visibility in
games played at night under artificial lighting.
Cricket Bat:
Blade made of willow, flat on one side, humped on the other
for strength, attached to a sturdy cane handle. The blade has a maximum width
of 108 millimetres (4.25 inches) and the whole bat has a maximum length of 965
millimetres (38 inches).
Wickets:
There are two wickets - wooden structures made up of a set
of three stumps topped by a pair of bails. These are described below.
Stumps:
Three wooden posts, 25 millimetres (1 inch) in diameter and
813 millimetres (32 inches) high. They have have spikes extending from their
bottom end and are hammered into the ground in an evenly spaced row, with the
outside edges of the outermost stumps 228 millimetres (9 inches) apart. This
means they are just close enough together that a cricket ball cannot pass
between them.
Bails:
Two wooden crosspieces which sit in grooves atop the
adjacent pairs of stumps.
A
complete wicket looks like this: 

Protective Gear:
Pads, gloves, helmet, etc for batsmen to wear to prevent
injury when struck by the ball.
Shoes:
Leather, usually with spiked soles for grip on the grass.
Clothing:
Long pants, shirt (long or short sleeved depending on the
weather), possibly a sleeveless or long-sleeved woollen pullover in cold
weather. For games played with a red ball, the clothing must be white or cream.
With a white ball, players usually wear uniforms in solid team colours. Add a
hat or cap to keep the sun off. There are no regulations regarding identifying
marks or numbers on clothing.
A
cricket field is a roughly elliptical field of flat grass, ranging in size from
about 90 to 150 metres (100-160 yards) across, bounded by an obvious fence or
other marker. There is no fixed size or shape for the field, although large
deviations from a low-eccentricity ellipse are discouraged. In the centre of
the field, and usually aligned along the long axis of the ellipse, is the pitch
, a carefully prepared rectangle of closely mown and rolled grass over hard
packed earth. It is marked with white lines, called creases, like this:

The
dimensions are in centimetres (divide by 2.54 for inches).
The
order in which the teams bat is determined by a coin toss. The captain of the
side winning the toss may elect to bat or field first.
All
eleven players of the fielding team go out to field, two players of the batting
team go out to bat. The remainder of the batting team wait off the field for
their turn to bat. Each batsman wears protective gear and carries a cricket
bat.
The
game progresses by the bowling of balls. The sequence of events
which constitutes a ball follows:
The
fielding team disperses around the field, to positions designed to stop runs
being scored or to get batsmen out. One fielder is the bowler. He takes
the ball and stands some distance behind one of the wickets (i.e., away from
the pitch). Another fielder is the wicket-keeper, who wears a pair of
webbed gloves designed for catching the ball and protective pads covering the
shins. He squats behind the opposite wicket. The rest of the fielders have no
special equipment - gloves to assist catching the ball are not allowed to
anyone but the wicket-keeper.
One
batsman stands behind each popping crease, near a wicket. The batsman farthest
from the bowler is the striker, the other is the non-striker. The
striker stands before his wicket, on or near the popping crease, in the batting
stance. For a right-handed batsman, the feet are positioned like this:

The
batsman stands with his bat held down in front of the wicket, ready to hit the
ball, which will be bowled from the other end of the pitch. The batsman usually
rests the lower end of the bat on the pitch and then taps the bat on the pitch
a few times as "warm-up" backswings.
The
non-striker simply stands behind the other popping crease, waiting to run if
necessary. The bowler takes a run-up from behind the non-striker's wicket. He
passes to one side of the wicket, and when he reaches the non-striker's popping
crease he bowls the ball towards the striker, usually bouncing the ball once on
the pitch before it reaches the striker. (The bowling action will be described
in detail later.)
The
striker may then attempt to hit the ball with his bat. If he misses it, the
wicket-keeper will catch it and the ball is completed. If he hits it, the two
batsmen may score runs (described later). When the runs are completed, the ball
is also considered completed. The ball is considered to be in play from the
moment the bowler begins his run-up. It remains in play until any of several
conditions occur (two common ones were just described), after which it is
called dead. The ball is also dead if it lodges in the striker's
clothing or equipment. Once the ball is dead, it is returned to the bowler for
the next delivery (another name for the bowling of a ball). Between
deliveries, the batsmen may leave their creases and confer with each other.
When
one bowler has completed six balls, that constitutes an over. A
different member of the fielding team is given the ball and bowls the next over
- from the opposite end of the pitch. The batsmen do not change ends, so the
roles of striker and non-striker swap after each over. Any member of the
fielding team may bowl, so long as no bowler delivers two consecutive overs.
Once a bowler begins an over, he must complete it, unless injured or suspended
during the over.
Another
possibility during a ball is that a batsman may get out. There are ten
different methods of being out - these will be described in detail later. If a
batsman gets out, the ball is dead immediately, so it is impossible to get the
other batsman out during the same ball. The out batsman leaves the field, and
the next batsman in the team comes in to bat. The not out batsman
remains on the field. The order in which batsmen come in to bat in an innings
is not fixed. The batting order may be changed by the team captain at any time,
and the order does not have to be the same in each innings.
When
ten batsmen are out, no new batsmen remain to come in, and the innings is
completed with one batsman remaining not out. The roles of the teams then swap,
and the team which fielded first gets to bat through an innings. When both
teams have completed the agreed number of innings, the team which has scored
the most runs wins.
Whenever
a batsman hits the ball during a delivery, he may score runs. A run is scored
by the batsmen running between the popping creases, crossing over midway
between them. When they both reach the opposite crease, one run is scored, and
they may return for another run immediately. The fielding side attempts to
prevent runs being scored by threatening to run out one of the batsmen.
If
the batsmen are attempting to take runs, and a fielder gathers the ball and
hits a wicket with it, dislodging one or both bails, while no batsman is behind
that wicket's popping crease, then the nearest batsman is run out.
Specifically, the batsman must have some part of his body or his bat (provided
he is holding it) grounded behind (not on) the crease.
The
batsmen carry their bats as they run, and turning for another run is
accomplished by touching the ground beyond the crease with an outstretched bat.
The batsmen do not have to run at any time they think it is unsafe - it is
common to hit the ball and elect not to run.
If
the batsmen run one or three (or five! rare, but possible), then they have
swapped ends and their striker/non-striker roles are reversed for the next ball
(unless the ball just completed is the end of an over).
In
addition to scoring runs like this, if a batsman hits the ball so that it
reaches the boundary fence, he scores four runs, without needing to actually
run them. If a batsman hits the ball over the boundary on the full, he scores
six runs. If a four or six is scored, the ball is completed and the batsmen
cannot be run out. If a spectator encroaches on to the field and touches the
ball, it is considered to have reached the boundary. If a fielder gathers the
ball, but then steps outside or touches the boundary while still holding the
ball, four runs are scored. If a fielder catches the ball on the full and,
either during or immediately after the catch, steps outside or touches the
boundary, six runs are scored.
The
batsmen usually stop taking runs when a fielder is throwing the ball back
towards the pitch area. If no fielder near the pitch gathers the ball and it
continues into the outfield again, the batsmen may take more runs. Such runs
are called overthrows. If the ball reaches the boundary on an overthrow,
four runs are scored in addition to the runs taken before the overthrow
occurred.
Runs
scored by a batsman, including all overthrows, are credited to him by the
scorer. The number of runs scored by each batsman is an important statistic.
If,
while running multiple runs, a batsman does not touch the ground beyond the
popping crease before he returns for the next run, then the umpire at that end
will signal one short, and the number of runs scored is reduced by one.
Here
is a full list of the ten different ways of getting out. But first, a few
necessary definitions:
The
wicket is said to be broken if one or both of the bails have been dislodged
and fallen to the ground. If the bails have fallen off for any reason and the
ball is still in play, then breaking the wicket must be accomplished by pulling
a stump completely out of the ground. If the wicket needs to be broken like
this with the ball, the uprooting of the stump must be done with the ball in
contact with the stump.
The
field is notionally split into two halves, along a line down the centre of the
pitch. The half of the field in front of the striker is called the off side,
the half behind is called the leg side, or sometimes the on side.
Thus, standing at the bowler's wicket and looking towards a right-handed
striker's wicket, the off side is to the left and the leg side to the right
(and vice-versa for a left-handed striker). The stumps of the striker's wicket
are called off stump, middle stump, and leg stump,
depending on which side they are on.
When
a batsman gets out, no matter by what method, his wicket is said to have fallen,
and the fielding team are said to have taken a wicket.
Now,
the ways of getting out:
Caught:
If a fielder catches the ball on the full after the batsman
has hit it with his bat. However, if the fielder catches the ball, but either
during the catch or immediately afterwards touches or steps over the boundary,
then the batsman scores six runs and is not out.
Bowled:
If the batsman misses the ball and it hits and breaks the
wicket directly from the bowler's delivery. The batsman is out whether or not
he is behind his popping crease. He is also out bowled if the ball breaks the
wicket after deflecting from his bat or body. The batsman is not out if the
wicket does not break.
Leg Before Wicket:
If the batsman misses the ball with his bat, but intercepts
it with part of his body when it would otherwise have hit the wicket, and
provided several other conditions (described below) are satisfied. An umpire
must adjudicate such a decision, and will only do so if the fielding team appeal
the decision. This is a question asked of the umpire, usually of the form
"How's that?" (or "Howzat?"), and usually quite
enthusiastic and loud. If the ball bounces outside an imaginary line drawn
straight down the pitch from the outside edge of leg stump, then the batsman
cannot be out LBW, no matter whether or not the ball would have hit the stumps.
If the batsman attempts to play a shot at the ball with his bat (and misses) he
may only be given out LBW if the ball strikes the batsman between imaginary
lines drawn down the pitch from the outside edges of leg and off stumps (ie.
directly in line with the wicket). If the batsman does not attempt to
play the ball with his bat, then he may be given out LBW without satisfying
this condition, as long as the umpire is convinced the ball would have hit the
wicket. If the ball has hit the bat before the hitting the batsman, then he
cannot be given out LBW.
Stumped:
If a batsman misses the ball and in attempting to play it
steps outside his crease, he is out stumped if the wicket-keeper gathers the
ball and breaks the wicket with it before the batsman can ground part of his
body or his bat behind his crease.
Run Out:
If a batsman is attempting to take a run, or to return to
his crease after an aborted run, and a fielder breaks that batsman's wicket
with the ball while he is out of the crease. The fielder may either break the
wicket with a hand which holds the ball, or with the ball directly. It is
possible for the non-striker to be run out if the striker hits the ball
straight down the pitch towards the non-striker's wicket, and the bowler
deflects the ball on to the wicket while the non-striker is out of his crease.
If the ball is hit directly on to the non-striker's wicket, without
being touched by a fielder, then the non-striker is not out. If the non-striker
leaves his crease (in preparation to run) while the bowler is running up, the
bowler may run him out without bowling the ball. Batsmen cannot be run out
while the ball is dead - so they may confer in the middle of the pitch between
deliveries if they desire.
Hit Wicket:
If, in attempting to hit a ball or taking off for a first
run, the batsman touches and breaks the wicket. This includes with the bat or
dislodged pieces of the batsman's equipment - even a helmet or spectacles!
Handle The Ball:
If a batsman touches the ball with a hand not currently
holding the bat, without the permission of the fielding side. This does not
include being hit on the hand by a delivery, or any other non-deliberate
action.
Obstructing The Field:
If a batsman deliberately interferes with the efforts of
fielders to gather the ball or effect a run out. This does not include running
a path between the fielder and the wicket so that the fielder cannot throw the
stumps down with the ball, which is quite legal, but does include any
deliberate attempt to swat the ball away.
Hit The Ball Twice:
If a batsman hits a delivery with his bat and then
deliberately hits the ball again for any reason other than to defend his wicket
from being broken by the ball. If the ball is bouncing or rolling around
near the stumps, the batsman is entitled to knock it away so as to avoid being
bowled, but not to score runs.
Timed Out:
If a new batsman takes longer than two minutes, from the
time the previous wicket falls, to appear on the field.
These
methods of getting out are listed in approximate order of how commonly they
occur. The first five are reasonably common, the last five quite rare. The last
three methods are almost never invoked.
If
a batsman is out caught, bowled, LBW, stumped, or hit wicket, then the bowler
is credited with taking the wicket. No single person is credited with taking a
wicket if it falls by any other method.
The
game is adjudicated by two umpires, who make all decisions on the field
and whose word is absolutely final. One umpire stands behind the non-striker's
wicket, ready to make judgements on LBWs and other events requiring a decision.
The other umpire stands in line with the striker's popping crease, about 20
metres (20 yards) to one side (usually the leg side, but not always), ready to
judge stumpings and run-outs at his end. The umpires remain at their respective
ends of the pitch, thus swapping roles every over.
If
the technology is available for a given match, a third umpire is sometimes used.
He sits off the field, with a television replay monitor. If an on-field umpire
is unsure of a decision concerning either a run out or a stumping attempt, he
may signal for the third umpire to view a television replay. The third umpire
views a replay, in slow motion if necessary, until he either reaches a decision
or decides that he cannot make a clear decision. He signals the result to the
on-field umpire, who must then abide by it. If the equipment fails, the replay
umpire signals no decision. The replay umpire cannot be used for any decisions
other than run outs and stumpings.
Whenever
any decision is in doubt, the umpire must rule in favour of the batsman.
If
the ball hits an umpire, it is still live and play continues. If it lodges in
an umpire's clothing, then it is dead.
The
game is also presided over by a match referee, who watches from outside
the field. The referee makes no decisions of relevance to the outcome of the
game, but determines penalties for breaches of various rules and misconduct. In
professional games, these penalties are monetary fines.
Arguing
with an umpire's decision is simply not tolerated. Anything more than a polite
question to the umpires is heavily frowned upon and could attract a penalty
from the referee. The most serious misconduct in a cricket match is of the
order of a rude gesture to an opponent or throwing the ball into the ground in
disgust. Such gross misbehaviour would attract large fines and possibly match
suspensions. Penalties for physical violence can only be guessed at, but would
possibly be a career suspension.
Extras are runs scored by means other than when the ball is hit by
a batsman. Extras are not credited to any batsman, and are recorded by the
scorer separately. The total number of runs for the innings is equal to the
sums of the individual batsmen's scores and the extras. There are four types of
extras: no balls, wides, byes, and leg byes.
The
bowler must bowl each ball with part of his frontmost foot behind the popping
crease. If he oversteps this mark, he has bowled a no ball. The umpire
at that end calls "no ball" immediately in a loud voice. The batsman
may play and score runs as usual, and may not be out by any means except run
out, handle the ball, hit the ball twice, or obstructing the field. Further, if
the batsman does not score any runs from the ball, one run is added to the
batting team's score. Also, the bowler must bowl an extra ball in his over to
compensate. A no ball is also called if any part of the bowler's back foot is
not within the area between the return creases.
If
the bowler bowls the ball far to one side or over the head of the batsman, so
making it impossible to score, the umpire will signal the ball as a wide .
This gives the batting team one run and the bowler must rebowl the ball. The
striker may not be out hit wicket off a wide ball.
If
the striker misses a ball and the wicket-keeper fails to gather it cleanly, the
batsmen may take runs. These runs are called byes and are scored as
extras.
If
the striker, in attempting to play a shot, deflects the ball with part of his
body, the batsmen may attempt to take a run. Such runs are called leg byes .
If the striker did not attempt to play a shot with his bat, leg byes may not be
taken. The umpire adjudicates by signalling a dead ball if the batsmen attempt
to run when, in his opinion, no attempt was made to play a shot.
Batsmen
may be run out as usual while running byes and leg-byes. If, while running
either form of bye, the ball reaches the boundary, four byes (of the
appropriate type) are scored.
The
bowling action itself has to conform to several restrictions. The bowler's arm
must be straight when the ball is bowled (so no "throwing" is
allowed). The ball must be bowled overarm, not underarm.
The
difference between 'bowling' and 'throwing': When you throw the ball, the elbow
is cocked and used to impart energy to the ball by straightening. When a ball
is bowled, the elbow joint is held extended throughout. All the energy is
imparted by rotation of the arm about the shoulder, and possibly a little by
wrist motion. For a right-handed bowler, the action goes roughly as follows:
After
the run-up, the right foot is planted on the ground with the instep facing the
batsman. The right arm is extended backwards and down at this stage. The left
foot comes down on the popping crease as the bowler's momentum carries him
forward - he is standing essentially left-side on to the batsman. As the weight
transfers to the left foot, the right arm is brought over the shoulder in a
vertical arc. The ball is released near the top of the arc, and the
follow-through brings the arm down and the right shoulder forward rapidly.
Bouncing
the ball on the pitch is not mandatory. It's usually done because the movement
of the ball off the pitch makes it much harder to hit. Unbounced deliveries, or
full tosses are almost always much easier to hit, and mostly they are
bowled accidentally. A full toss above hip height is no ball, and an umpire who
suspects that such a ball was deliberate will give the bowler an official
warning. A warning is also given if the umpire believes the bowler is bowling
at the body of a batsman in a deliberate attempt to injure the batsman. After
two warnings a bowler is barred from bowling for the rest of the innings.
If
any rule governing the bowling action is violated, a no ball results.
Bowlers
are allowed to polish the ball by rubbing it with cloth (usually on their
trouser legs) and applying saliva or sweat to it. Any other substance is
illegal, as is rubbing the ball on the ground. Usually one side of the ball is
polished smooth, while the other wears, so that the bowler can achieve swing
(curving the ball through the air). It is also illegal to roughen the ball
by any means, including scraping it with the fingernails or lifting the seam. A
bowler who illegaly tampers with the ball is immediately suspended from bowling
for the rest of that innings.
The
bowler may bowl from either side of the wicket, but must inform the umpire and
the batsmen if he wishes to change sides. Bowling with the bowling arm closest
to the wicket is called over the wicket, and is most common. Bowling
with the non-bowling are closest to the wicket is called around the wicket.
The
bowler may abort his run-up or not let go of the ball if he loses his footing
or timing for any reason. The umpire will signal dead ball and the ball must be
bowled again. If a bowler loses his grip on the ball during the delivery
action, it is considered to be a live ball only if it is propelled forward of
the bowler. If such a ball comes to rest in front of the striker, but any
distance to the side, the striker is entitled to walk up to the ball and
attempt to hit it with his bat. The fielding team must not touch the ball until
the striker either hits it or declines to do so.
A
delivery may also be aborted by the striker stepping away from his stumps, if
distracted by an insect or dust in the eye, for example.
Field
placements in cricket are not standardised. There are several named field
positions, and the fielding captain uses different combinations of them for
tactical reasons. There are also further descriptive words to specify
variations on the positions labelled by simple names, so that any position in
which a fielder stands can be described.
The
following diagram shows the rough positions of all of the simply named field
positions. In this diagram, the pitch is indicated by three '#' marks; the
striker's end is at the top. The bowler is not shown, but would be running
upwards towards the bottom end of the pitch. The approximate field positions
are marked with numbers or letters, according to the key on the right of the
diagram. The three marks: '+', '*', and '~' indicate that the adjective shown at
the bottom of the list can be used to describe a modification of that position,
as shown in the example.
--------------------------------- 1
wicket keeper
/ \ 2
first slip
/
e h \
3 second slip
/ \ 4
third slip
/ \ 5
gully +
/
\ 6 point +*~
/ \ 7
cover +
/ 2 j \ 8 extra cover +
| 43 1 d | 9 mid-off +*
| 5 | a mid-on +*
| 6 # i
c | b mid-wicket +
| # | c square leg +~
| 7 #
b | d leg slip
| 8 | e third man
|
| f long off
\ 9 a / g long
on
\
/ h fine leg
\
/ i bat-pad
\ /
+ deep (near boundary)
\ / *
silly (near batsman)
\
f g /
~ backward (more 'up')
\ /
eg.
--------------------------------- j
deep backward square leg
(This
picture will be replaced with an inline image when I have time.)
Other
modifiers used to qualify positions:
square: close to a line perpendicular to the pitch, through the batsman;
fine: close to a line straight along the pitch;
short: close to the batsman.
square: close to a line perpendicular to the pitch, through the batsman;
fine: close to a line straight along the pitch;
short: close to the batsman.
The
only restriction on field placements is that, at the time the ball is
delivered, there must be no more than two fielders in the quadrant of the field
backward of square leg. (This rule exists mainly for historical reasons - see
the Bodyline section below.)
Sometimes
fielders close to the bat wear helmets for safety. When not in use, the helmet
(or any other loose equipment) may be placed on the field (usually behind the
wicket-keeper, where it is unlikely to be hit by the ball). If any such loose
fielding equipment is hit with the ball, five runs are scored, either to the
batsman who hit the ball or as the appropriate form of byes. The ball is then
considered dead and no further runs can be taken, nor can a batsman be run out.
If
a fielder is wearing a protective helmet, and the striker hits the ball so that
it bounces off the helmet, he may not be out caught off the rebound. If a ball
rebounds from any other part of the body of a fielder, he may be out caught if
another fielder (or the same one) then catches the ball before it hits the
ground.
In
case of injury, substitutes may replace any number of fielders. A substitute
may only field - he may not bowl, nor bat. A substitute may not keep wicket. A
substituted player must return to the field as soon as he is able to resume
playing without danger.
If
a batsman is injured, he may retire and resume his innings when fit again, so
long as his team's innings is not over. If a batsman is too injured to bat when
no other batsmen remain to come in after a wicket falls, his innings must be
forfeited and his team's innings ends. If a batsman is able to bat, but not
run, then another player may run for him. The runner must wear the same
equipment as the batter, and performs all his running. The injured non-runner
must remain behind his crease at all times when the ball is in play or risk
being run out, even if his runner is safely behind a crease.
If
a bowler is injured during an over and cannot complete it, another bowler must
bowl the remaining deliveries in that over. The bowler chosen to finish the
over must not be the bowler who bowled the previous over, and must not bowl the
over immediately following either.
A
player may not leave the field for injury unless the injury is sustained on the
field. An injured player who takes the field may not leave because of his
pre-existing injury, unless it is clearly aggravated further on the field.
Play
is suspended at the umpires' discretion for rain. Light rain is usually
tolerated, though nothing heavier, because of the possibility of damage to the
pitch. If the players are off the field, they must remain off until the rain
has stopped completely. During rain the pitch is covered with waterproof
material to protect it. Often the bowlers' run-ups and an area around the pitch
are also covered.
During
very windy conditions, sometimes the bails will tend to blow off the top of the
stumps. If this becomes a problem, the umpires can decide to play without
bails. In this case, the wicket does not need to be broken by uprooting a
stump, and the umpires must take full responsibility for deciding, in a
reasonable manner, whether the wicket is broken or not.
The
umpires signal various events with gestures, as follows:
Out:
When a batsman is out, the umpire making the decision raises
one hand above his head, with the index finger extended.
Not Out:
There is no formal signal to indicate that a batsman is not
out. The umpire can either shake his head 'no' or not signal at all.
Four:
A four scored by the ball reaching the boundary is signalled
by an arm extended horizontally and waved briefly back and forth in a
horizontal arc.
Six:
A six is signalled by raising both arms straight over the
head.
No Ball:
A no ball is signalled by holding an arm out horizontally.
Wide:
A wide is signalled by holding both arms out horizontally.
Byes:
Runs scored as byes are signalled by raising one arm over
the head, palm open.
Leg Byes:
Leg byes are signalled by raising one leg and tapping the
knee with one hand.
Dead Ball:
If the umpire has to signal dead ball to prevent the players
from assuming that the ball is still alive, he waves both arms across each
other in front of his abdomen.
One Short:
One short is signalled by touching the tip of one hand to
the same shoulder.
TV Replay:
If an umpire wishes the third umpire to make a decision
based on a TV replay, he signals by drawing a large square shape in the air
with both hands, spreading them out high in the air in front of him, bringing
them down, and then together again.
Cricket
is played in two very distinct forms. The first is limited duration, in which a
specific number of hours of playing time are allocated and each team plays two
innings.
The
second is limited overs, in which each team plays one innings of a
pre-determined number of overs.
First
class cricket matches are the most prestigious games, played at a professional
level. The top level games are international Test matches, played
between countries. There are also domestic first class cricket competitions.
First class matches are of limited duration. Test matches will be described
first, then any differences for other first class matches will be described.
Test
matches are played over five days, with six hours of play each day. Each day's
play is divided into three sessions of two hours each, with a 40 minute
break between the first two session for lunch, and a 20 minute tea break
between the last two sessions. A short drinks break is taken once an hour, or
more often in very hot weather. Play usually goes from 11:00 local time to
18:00, although this may be varied if sunset occurs early. The scheduled close
of play time is called stumps. Test matches are never played under
artificial lighting.
Each
team has two innings, usually played in alternating order. Each innings is over
when either ten batsmen are out, or the captain of the batting side declares
the innings closed (for strategic reasons, more later). When all the innings
are completed, the team with the most runs wins. If there is a tie, the result
stands (this is rare - it has only ever happened twice).
If
by the end of the final day's play all the innings are not completed, the game
is a draw, no matter who appeared to be "winning". Thus the
strategic importance of sometimes declaring an innings closed, in order to have
enough time to dismiss the other team and so win the game.
The
order of the innings alternates except when the follow-on is enforced.
This can occur if the second team to bat in the first innings scores 200 or
more runs fewer than the first team. The captain of the first team may then ask
the second team to follow on: to bat its second innings immediately, and defer
his own team's second innings until afterwards.
Whenever
a change of innings occurs during a session, a ten minute break is taken. If the
end of an innings occurs within ten minutes of the end of the first or second
sessions, the ten minute break is lost and the scheduled interval is shifted to
begin immediately. If the end of an innings occurs within ten minutes of
stumps, the day's play ends early.
Test
matches are played with a red cricket ball. A new ball is used for the
beginning of each innings. The same ball must be used throughout the innings,
being replaced only in the following cases:
- The captain of the bowling team may elect to take a new ball at any time after 80 overs have been bowled with the previous ball.
- If the ball is lost, it is replaced.
- If the ball is damaged, either by the stitching coming undone or the ball becoming clearly non-spherical, it is replaced.
In
cases 2 and 3, the ball must be replaced by a previously used ball of similarly
worn condition to the old ball, as chosen by the umpires. If the ball is ever
hit so that a spectator gathers it, the spectator must return it so that play
can continue.
On
each day of play in a Test match, a minimum of 90 overs must be bowled. If the
bowling team has not bowled the required minimum by the scheduled stumps time,
play is extended until the required number of overs have been bowled. Whenever
an innings ends, the number of overs to be bowled is recalculated, disregarding
the number of overs bowled so far during the same day. The required minimum is
calculated to be the number of minutes of play remaining, divided by 4 and
rounded up. On the last day of play, this formula is used up until one hour
before stumps, then fifteen overs are added to the result. If extra overs are
bowled before the time one hour before stumps on the final day, then there
still must be a minimum of fifteen overs bowled after the time one hour before
stumps. All of these conditions are recalculated for time lost due to poor
weather, at a rate of one over per 4 minutes of lost time. If a day's play ends
early because of poor weather conditions, all calculations are reset for the
next day.
If
there is heavy cloud cover, the umpires may decide that the ambient light level
is too low and that the batsmen may be in danger because of difficulty in
sighting the ball. If so, they offer the light to the batsmen, who may
agree to leave the field or may decide to play on. If the light deteriorates
further, the umpires will offer again. If the batsmen decide to leave the field
and the light improves, the umpires make the decision to resume play.
If
a fielder leave the field for any reason and then returns during the same
innings, he may not bowl until he has been on the field again for as much time
as he spent off the field.
Test
matches are played in Series between two of the official Test nations. A Test
Series consists of a set number of matches, from one to six, all of which are
played to completion, even if one team gains an unassailable lead in the
Series. Series of three or five matches are most common. Some pairs of nations
compete against one another for a perpetual trophy. If a Series between two
such nations is drawn, the holder of the trophy retains it.
Non-Test
first class cricket differs from Test cricket in only a few respects. A
non-Test first class match is usually three or four days long, not five. In a
four-day game, the cut-off figure for enforcing the follow-on is 150 or more
runs behind the first team. The formula used to determine the minimum number of
overs bowled in a non-Test first class match may be different to that used for
a Test match; there is no standard regulation.
Non-Test
first class competitions are usually round-robins amongst several domestic
teams. Other first class matches include single games between visiting
international sides and domestic first class teams.
One-day
cricket differs significantly from first class cricket. A one-day match is
played on a single day. Either a red or a white cricket ball may be used, and
play under artificial lighting is common.
Each
team gets only one innings, and that innings is restricted to a maximum number
of overs. Usual choices for the number of overs are 50, 55, or 60. Recently, an
abbreviated form of the games has been developed called Twenty20, with a
maximum of 20 overs per innings. Each innings is complete at the end of the
stipulated number of overs, no matter how many batsmen are out. If ten batsmen
are out before the full number of overs are bowled, the innings is also over.
If the first team's innings ends in this manner, the second team still has its
full number of overs to score the required runs. The timing of the innings and
the break between them are not regulated.
Whichever
team scores the most runs wins. A tied score stands. There is no draw result.
If the match is washed out, so that the innings are not played, the game is
declared a no-result.
In
each innings, each bowler is restricted to bowling a maximum number of overs
equal to one fifth of the total number of overs in the innings. Either a single
new ball is used for each innings, or two new balls which are alternated
between overs. (This is often done with white balls because they wear much
faster than red balls.) New balls are never taken during an innings, but
replacements for lost or damaged balls are taken as in first class matches.
In
case of rain interruption to the first innings, the number of overs for each
innings is recalculated so that they will be the same. If rain interrupts the
second innings, making it impossible for an equal number of overs to be bowled,
the number of runs scored by the first team is adjusted to compensate. The
standard adjustment formula now used is the "Duckworth-Lewis method",
which is arcane even for cricket aficionados and too complicated to describe
here. There is also a predetermined number of overs that must be bowled in each
innings for any result to be considered valid; if this limit is not reached the
game is a no-result.
Because
of the emphasis on scoring runs quickly, wide balls and high balls (called as
no ball) are enforced much more strictly in one-day cricket.
One-day
competitions are played either as Series between pairs of international teams,
round-robin competitions among groups of international teams, or round-robins
among domestic teams. A World Cup one-day competition is played between all the
Test nations every four years.
All
of the rules of cricket have been described above, as well as some other
information which is not "rules", such as names of fielding
positions. The rest of this file concerns other information that is useful to
know, but not actually "rules".
There
are two basic approaches to bowling: fast and spin. A fast bowler bowls the
ball as fast as practicable, attempting to defeat the batsman with its pace. If
the ball also swings in the air, or seams (moves sideways) off the pitch
because of bouncing on the seam, it can be very difficult to play. A spin
bowler has a more ambling run-up and uses wrist or finger motion to impart a
spin to the ball. The ball then spins to one side when it bounces on the pitch,
thus also hopefully causing it to be hard to hit. Fast bowlers are generally
used with a new ball, while spin bowlers get more spin with a worn ball. There
is also medium pace bowling, which concentrates more on swing and seam than
pace.
A
swing bowler will hold the seam of the ball at a certain angle and attempt to
release the ball so that it spins with the seam at a constant angle. With one
side of the ball polished and the other rough, differential air pressure will
cause it to swing in the air.
A
seam bowler attempts to keep the seam vertical, so that the ball hits the seam
when it bounces on the pitch and deflects in its path either to the right or
left.
A
fast bowler can also pull his fingers down one side of the ball as he lets it
go, imparting a small amount of sideways spin to the ball. This can cause the
ball to move sideways off the pitch. Such a delivery is called a leg-cutter if
the ball moves from the leg side to the off side of a right-handed batsman, or
an off-cutter if moves from the off to the leg. A specialist spin bowler
can get a lot more spin that a fast bowler bowling cutters, however.
There
are two types of spin bowling: off-spin, and leg-spin. Imagine
holding a ball in your right hand and, for simplicity's sake, throwing it. If
you twist your hand in a clockwise direction on release, then the spin on the
ball will be such that when it bounces it will spin to your right. This is
essentially off-spin bowling (so called because, to a right-handed batsman, the
ball spins from the off side to the leg side). The off-spin delivery
itself is called either an off-spinner or an off-break. An
off-spin bowler will sometimes not spin the ball so much, putting more pace on
the delivery. Such a delivery is called an arm-ball.
Now
imagine twisting the ball anticlockwise and releasing it from the palm so that
it 'rolls' over the base of the little finger. This gives the ball spin in the
opposite direction, so it spins left when it bounces. This is basic leg-spin
(because to a right-handed batsman it spins from leg to off). The basic
leg-spin delivery is called a leg-spinner or leg-break.
The
interesting thing about leg-spin is that if you cock your wrist at various
angles you can in fact, with the same basic bowling action, produce spin in
different directions. With the wrist cocked a little towards the inside of the
arm, you can produce top-spinners. Go further and you actually end up
producing spin in the same direction as an off-spinner. A ball bowled in this
way by a leg-spin bowler is called a wrong 'un, or sometimes a googly
. Probably trickiest of all is a ball bowled with the hand in the same
position as a top-spinner, but released from under the hand, thereby
gaining back-spin. This ball is called a flipper.
(Mike
Whitaker tells me that a flipper is actually bowled from the back of the hand
like a normal leg-spinner, but with the forearm twisted outwards, so the ball
spins about a vertical axis. I'm not sure which of these is correct, so I'm
mentioning both here!)
Mike
has also kindly supplied a graphic which attempts to show the arm and wrist
action of the different leg-spin deliveries. Sorry for those with only ASCII
browsers, but this is too difficult to show in ASCII! For those of you with
graphical browsers, the following diagram shows a view of a (right-handed)
leg-spinner's arm, from in front (i.e., batsman's point of view). The rotation
of the ball out of the hand is the same in each case, with the ball spinning
with the seam as an "equator".

So
right handed spinners fall into two classes: off-spinners, with their simple
off-spin and arm-ball deliveries; and leg-spinners, with their leg-spinners,
top-spinners, wrong 'uns, and flippers. Leg-spinners are naturally much more
difficult to bat against, because of the great variety of balls they can
produce, but they are actually rarer than off-spinners because it is so much
more difficult to bowl reasonably accurately with the leg-spin hand action.
For
left-handed spin bowlers there is a whole different system of nomenclature!
A
left-handed bowler who uses the same action as an off-spinner is called an orthodox
spinner. Such bowlers are not uncommon. A left-hander who bowls with the same
action as a leg-spinner is called an unorthodox spinner - and these are
the rarest bowlers in cricket. The left-handed analogue of the leg-spin
delivery (which spins the opposite way, of course) is called an unorthodox
spinner. The top-spinner and flipper retain their names. And the left-handed
analogue of the wrong 'un is called a Chinaman .
Typical
bowling speeds are:
Fast bowler:
130-140 km/h (80-90 mph)
Medium pace bowler:
100-130 km/h (60-80 mph)
Spin bowler:
70-90 km/h (45-55 mph)
Bowlers
also make use of the state of the pitch, which is quite crucial to the game,
and is one of the things the commentators look at in great detail before the
game begins. Because it's a natural surface, there are usually small
inconsistencies in its flatness, hardness and elasticity. Over a multi-day
game, or even over a single day, these become more pronounced, so it often gets
more difficult to bat as the game progresses. Spin bowlers in particular often
find that they get much more spin from an old pitch than a freshly prepared
one.
Some
of the different types of balls bowled have special names:
Bouncer:
A ball bounced short so that it bounces high, usually chest
height or higher as it passes the batsman.
Yorker:
A ball bounced very close to the batsman's crease. This is
difficult to score from and often gets batsmen out, but is difficult to bowl
without accidentally bowling a full toss.
The
different types of shots a batsman can play are described by names:
Block:
A defensive shot played with the bat vertical and angled
down at the front, intended to stop the ball and drop it down quickly on to the
pitch in front of the batsman.
Drive:
An offensive shot played with the bat sweeping down through
the vertical. The ball travels swiftly along the ground in front of the
striker. A drive can be an on drive, straight drive, off drive,
or cover drive, depending in which direction it goes.
Cut:
A shot played with the bat close to horizontal, which hits
the ball somewhere in the arc between cover and gully.
Edge, or Glance:
A shot played off the bat at a glancing angle, through the
slips area.
Leg Glance:
A shot played at a glancing angle behind the legs, so that
it goes in the direction of fine leg.
Pull:
A horizontal bat shot which pulls the ball around the
batsman into the square leg area.
Sweep:
Like a pull shot, except played with the backmost knee on
the ground, so as to hit balls which bounce low.
Hook:
Like a pull shot, but played to a bouncer and intended to
hit the ball high in the air over square leg - hopefully for six runs.
French Cut:
An attempt at a cut shot which hits the bottom edge of the
bat and goes into the area behind square leg.
Reverse Sweep:
A sweep with the bat reversed, into the point area.
Most
of these shots can also be lofted, in an attempt to hit the ball over
the close fielders (or the boundary). The batting strokes can be divided into
two categories: Straight bat and cross bat. The straight bat
shots are played with the bat held close to the vertical, and are the blocks,
drives and glances. Cross bat shots are played with the bat held more
horizontally, like a baseball bat. These include cuts, pulls, sweeps and hooks.
The
following terms are used more informally and are not standard:
Hoik:
A wild swing intended only to hit the ball as hard and as
far as possible, usually with little or no control.
Agricultural Shot:
Any shot played with very little skill.
If
a bowler completes an over without any runs being scored from it, it is termed
a maiden.
If
a batsman gets out without scoring any runs, he is said to be out for a duck
. The origin of this term is unclear, but commonly rumoured to be because
the '0' next to his name on the scorecard resembles a duck egg. A batsman out
for a duck while facing his first delivery of the innings is out for a golden
duck.
The
runs scored while two batsmen bat together are called their partnership.
There are ten partnerships per completed innings, labelled from first-wicket
partnership to tenth-wicket partnership, in order.
A
nightwatchman is a batsman who comes in to bat out of order towards the
end of a day's play in a multi-day game, in order to 'protect' better batsmen.
To elucidate, the batting order in an innings is usually arranged with two
specialists openers who begin the innings, then the rest of the batsmen
in order of skill, best to worst. The job of the openers is to bat for a while
against the new ball. A brand new ball is very hard and bouncy, and fast
bowlers can use this to great advantage and can often get batsmen out. So it is
harder to bat against a new ball. It is also somewhat difficult to begin
batting. A new batsman is more likely to get out than one who has been on the
field and scoring runs for a while.
Now,
in a multi-day game, it sometimes happens that a team's innings will have only
a few men out towards the end of the day's play. If a batsman gets out with
about half an hour or less until stumps, the batting captain will sometimes
send in a poor batsman next instead of a good one. The idea is that the poor
batsman (the nightwatchman) will last 20 minutes and so protect the good
batsman from having to make a fresh start that evening and again the next
morning. It is essentially a sacrifice ploy. Of course, it can backfire
dangerously if the nightwatchman does get out before stumps. The nightwatchman
is a tactic that is used about 50% of the time when the appropriate situation
arises (which itself occurs perhaps once every 4 or 5 games). It just depends
on how the captain feels at the time.
A
sightscreen is a large screen positioned on the boundary so that it
forms a backdrop behind the bowler, so that the striker can see the ball
clearly. Sightscreens are white when a red ball is used, and black for a white
ball.
A
rabbit is a player (almost invariably a bowler, but sometimes a
wicket-keeper) who is a very poor batsman. A ferret is an extremely
poor batsman (so called because he "goes in after the rabbits").
The
following statistics are recorded:
Batsmen:
number of runs scored, time spent batting, number of balls
faced, how out (and by which bowler and catcher if appropriate).
Bowlers:
number of overs bowled, number of maidens bowled, number of
wickets taken, number of runs conceded (i.e., scored off his bowling).
Team:
extras, total runs, wickets fallen, overs bowled, total at
each fall of wicket.
A
single innings scorecard might look like this:
Australia
- 1st Innings
M.
Taylor c Richardson b Snell
12
M.
Slater lbw Donald 57
D.
Boon b de Villiers 68
M.
Waugh not out 184
A.
Border c Rhodes b Donald 0
S.
Waugh c Snell b de Villiers 34
I.
Healy c Snell b de Villiers 6
S.
Warne run out 35
M.
Hughes st Richardson b Cronje
10
C.
McDermott b de Villiers 41
G.
McGrath lbw de Villiers 9
Extras
16
Total
141 overs 10 for 472
Bowling
- South Africa
O M
R W
A.
Donald 40 5
106 2
F.
de Villiers 37 7
85 5
R.
Snell 32 3
126 1
C.
Simons 15 0
82 0
H.
Cronje 17 2
73 1
FOW:
25, 99, 164, 164, 225, 238, 315, 345, 446, 472
The
abbreviations are:
b
bowled by
c
caught by
st
stumped by
O overs
M maidens
R runs
W wickets
FOW fall of wicket
The
team score is usually given as "(number of wickets) for (number of
runs)" in Australia. In England, New Zealand, and some other countries it
is given as "(number of runs) for (number of wickets)". Bowling
figures are sometimes printed in shortened form, for example: Donald 40-5-106-2,
de Villiers 37-7-85-5, etc.
The
partnership scores can be seen from the differences between successive fall of
wicket scores.
Good
performances are considered to be:
- A batsman scoring 50, or 100, or multiples thereof.
- A partnership adding 50, or 100, or multiples thereof.
- A bowler taking five wickets in a single innings.
- A bowler taking ten wickets in a two innings match. (This is an excellent performance and a relatively rare feat.)
- A bowler taking a hat trick, i.e., three wickets in three successive balls (perhaps in different overs). This is even more rare.
Each
of these tasks is usually greeted with enthusiastic applause from the
spectators. The crowd also usually applauds significant events such as: any
wicket falling, a six, a four, a good over from a bowler (one that the batsmen
have great difficulty playing safely), a good athletic effort from a fielder to
gather the ball, the innings total reaching a multiple of 50.
The
number of runs scored in an innings average about 3 per over for a first class
match, and 4 per over in a one-day match. The variation in these numbers can be
quite large, differences of up to one run per over being not uncommon. In a
first class match, a captain makes his decision on declaring the innings closed
based on the remaining time in the match and the size of his team's lead. He
will try to allow as much time as possible to bowl the opposition out, while
ensuring they do not have enough time to score enough runs to win.
Over
a single player's career, the two most important statistics are:
Batting Average:
The aggregate number of runs scored divided by the number of
times the batsman has been out. The higher, the better.
Bowling Average:
The aggregate runs scored against a bowler divided by the
number of wickets taken. The lower, the better.
Each
of these averages is kept separately for Test cricket, first class cricket in
general, and one-day cricket. A batting average above 30 is very good, 40
excellent, and 50 is legendary. Mention must be made of the Australian batsman
Sir Donald Bradman, whose career average was a record 99.94, far and away the
greatest batsman ever to play the game. A bowling average below 25 is
considered excellent.
The
official Test Cricket nations are currently: England, Australia, West Indies,
South Africa, India, Pakistan, New Zealand, Sri Lanka, Zimbabwe, and
Bangladesh.
The
West Indies is actually a consortium of Caribbean countries: Barbados; Jamaica;
Guyana; The Republic of Trinidad and Tobago; Antigua and Barbuda; St.
Kitt's-Nevis; Dominica; St. Lucia; St. Vincent and the Grenadines; Montserrat;
and Grenada, Carriacou and Petite Martinique.
Minor
cricketing nations (which do not play Test cricket, but do compete for a place
in the World Cup One-Day competition) include: Ireland, Kenya, Fiji, Canada,
The Netherlands, USA.
The
most famous Test cricket Series is The Ashes, played every two years between
Australia and England. The Ashes trophy is a small urn containing "the
ashes of English cricket" (in reality the ashes of a set of bails), which
"died" in a match in 1882 when Australia beat England for the first
time. The Ashes are currently held by Australia, although the physical trophy
is kept permanently in a room at Lord's Cricket Ground in London.
The
most infamous event in cricket was the 1932-33 English tour of Australia - the Bodyline
tour. The English team used a new tactic to get batsmen out, by bowling at
their bodies and placing many fielders in short fielding positions backward of
square leg. As the batsmen fended the ball away in an effort to protect
themselves, the ball often flew off the edge of the bat into the waiting hands
of the fielders, getting the batsman out caught. The English referred to this
tactic as "Leg Theory", but the Australians, angry that the English
bowlers were aiming at their bodies, christened it "Bodyline".
Several
Australian batsmen were injured because of this, some seriously. The English
tactics cause a diplomatic row between the countries. After the tour was over,
cricket officials introduced the rules against dangerous bowling, and the
restriction of no more than two fielders backward of square leg
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